Showing posts with label EBook. Show all posts
Showing posts with label EBook. Show all posts

Jun 5, 2009

101 Amazing Ways To Say I Love You

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101 Amazing Ways To Say I Love You Torrent Download



Jun 1, 2009

Lick Library: Rock Essentials

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Lick Library: Rock Essentials | 4.27 GB
Artist: Danny Gill | Skill Level: Beginner To Intermediate | Price: £19.99
Video: MPEG2 720x576 (16:9) 25.00fps 7000Kbps

This DVD will show you how to rock with the best of them! A step-by-step guide to the vital licks, riffs and techniques that will make you rhythms chop and your solos howl. Learn about pentatonics, string-bending, chord progressions and much more. Accompanying the DVD is a CD of backing tracks so you can practise along with the sound of a full professional rock band. Presented by former Satriani student and Musicians Institute affiliate Danny Gill.

http://www.licklibrary.com/store/danny-gill/11055/rock-essentials-by-danny-gill-dvd-cd-set

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Lick Library: Rock Essentials Torrent Download



Yngwie Malmsteen Hot Licks DVD Tutorial

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Yngwie Malmsteen Hot Licks DVD Tutorial | 3.3 GB
Artist: Yngwie Malmsteen | Skill Level: Easy | Price: £24.95
Video: MPEG2 720x576 (16:9) 25.00fps 7000Kbps
Often described as a fusion of neo-classical, metal, rock and blues, Yngwie Malmsteen's incredible style has influenced guitarists the world over. Yngwie has recorded numerous albums, been featured in every major music magazine, and performed several international concert tours. Now, for this first time, get a close up look at Yngwie's amazing technique as he shows you arpeggio and scale sequences combined with many of his favourite licks and classical phrases. Yngwie also teaches excerpts from his compositions and performs several aweinspiring demonstrations.

This long-awaited DVD by a truely world-class guitarist also comes with a PDF printout showing all examples in standard notation and tab. If you're a Yngwie fan, this is definately the DVD for you!
http://www.musicroom.com/se/ID_No/058180/details.html

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Yngwie Malmsteen Hot Licks DVD Tutorial Torrent Download



Xcode 3 Unleashed

Xcode 3 Unleashed

Fritz Anderson "Xcode 3 Unleashed"
2009 | English | ISBN-13: 978-0-321-55263-1 | 558 Pages | PDF | 13.7 MB

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

Detailed information on how to :
    * Succeed with every stage of the Mac OS X application lifecycle
    * Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
    * Get the most from new improvements to Interface Builder
    * Create robust applications using the Model-View-Controller paradigm
    * Utilize dynamic libraries and frameworks
    * Build Universal Binaries to run on both Intel and PowerPC Macs
    * Add Spotlight searchability to data files
    * Profile memory, I/O, graphics, and threading in real-time
    * Accelerate both your applications and your development processes
    * Leverage new improvements to the Xcode documentation system
    * Avoid header ambiguity, disappearing links, and other Xcode development pitfalls Introduction 1


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Xcode 3 Unleashed Torrent Download



Golden Ears Audio Ear Training Program [08 CDs + Manual Book]

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Golden Ears Audio Ear Training Program | 688 MB
8CDs - MP3 128 kbps | Manual ebook - PDF

An audio ear-training course for recording engineers, producers and musicians. Moulton started doing such training as an educational exercise for students back in 1969, and has since used it everywhere. In 1992, KIQ Productions asked Moulton to make it commercially available, and the rest is history.
Vol. 1: Frequencies

Trains you to recognize boosts and cuts in all ten octaves of the frequency spectrum. Progressive drills build from simple boosts in music to more demanding single octave cuts in pink noise.

Vol. 2: Effects & Processing

31 possible signal processing changes, grouped into simple families: amplitude change, gross and subtle distortion, slow and fast release compression, equalization changes, stereophony anomalies and time-delay / reverberation settings.

Vol. 3: Delays and Decays

Delay settings from tenths of a millisecond to whole seconds; panning / slap / spaciousness effects -- in mono and stereo, on sustained and transient sounds. Reverb parameters -- predelays, decay times, etc. Invaluable when creating programs.

Vol. 4: Master frequencies

Advanced EQ. Identify cuts and boosts to within a third of an octave; and two octave bands simultaneously boosted and/or cut.

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Golden Ears Audio Ear Training Program [08 CDs + Manual Book] Torrent Download




Web 2.0 - The Business Model

Web 2.0 - The Business Model

Miltiadis D. Lytras, .. "Web 2.0 - The Business Model"
2009 | English | ISBN : 978-0-387-85894-4 | 327 Pages | PDF | 5.52 MB


    *  This reference is one of the first attempts to discuss in an integrated way the business implications of Web 2.0 (and Web 3.0) and its linkage to business
    * Covers state-of-the-art on Social Web as a milestone enabled by the evolution of Web 2.0 (and 3.0)

Web 2.0 is one of the most prominent business models for information systems available today. It brings together technology and social networks, and the interactivity that creates business value.

Web 2.0: The Business Model, an edited volume, is the first reference that integrates the business implications of Web 2.0/3.0, along with its linkage to business. The Editors’ discussions emphasize three major components of Web 2.0: social networks analysis, recommendation systems and community building. This volume also includes a number of successful business models for business exploitation using Web 2.0 and Web 3.0 with various case studies.

Web 2.0: The Business Model is designed for professionals working as policy makers, corporate quality managers, and government officers in IT, as well as for researchers, professors and advance-level students in computer science and business management.

Written for:
Professionals including policy makers, corporate quality managers, government officers in IT; academic researchers, professors and advance-level students; university and corporate libraries.


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May 29, 2009

Managing.WPF in Action with Visual Studio 2008

Manning.WPF in Action with Visual Studio 2008


ISBN: 1933988223

Now more than ever, Windows applications have to work well and look good. Windows Presentation Foundation (WPF), Microsoft's new user interface framework, gives you the ability to create stunning graphics, rich interactions, and highly-usable Windows applications. WPF is the API beneath Windows Vista interfaces, and it's also available for older versions of Windows. Up to this point, it has only been possible to build WPF applications manually, mainly by hand-coding in XAML-WPF's declarative XML-based markup language. The soon-to-be-released Visual Studio 2008 provides the full set of developer tools you need to take advantage of this exciting technology.

The combination of WPF and Visual Studio 2008 represents the start of the next generation of Windows applications. Hand-coding XAML is fine if you're an early adopter, but to put WPF into production, you need to master the tools and application styles you'll use in your day job.

WPF In Action focuses on WPF development using Visual Studio 2008 and other available tools.. The book starts with thorough coverage of the basics-layouts, styles, resources, and themes. It then takes you through several real-world scenarios, exploring common challenges and application-types. You'll build several sample applications, ranging from a simple calculator to a typical line-of-business application. Along the way, you'll add graphical elements, animation, and support for printing, accessibility, and other standard functionality.

Written in a witty, engaging style, WPF In Action can be read cover-to-cover or used to reference specific problems and issues. The approach is practical and always focused on how you'll use WPF in real development scenarios. You'll learn how to handle the many new issues presented by the extreme flexibility of WPF. The authors also provide numerous tips and suggestions for how to work efficiently.


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May 27, 2009

Oracle PL/SQL by Example Fourth Edition

Oracle PL/SQL by Example Fourth Edition

Benjamin Rosenzweig & Elena Silvestrova Rakhimov  "Oracle PL/SQL by Example Fourth Edition"
2009 | English | ISBN-13: 978-0-137-14422-8 | 759 Pages | PDF | 7.11 MB

This integrated learning solution teaches all the Oracle PL/SQL skills you need, hands-on, through real-world labs, extensive examples, exercises, and projects! Completely updated for Oracle 11g, Oracle PL/SQL by Example, Fourth Edition covers all the fundamentals, from PL/SQL syntax and program control through packages and Oracle 11g’s significantly improved triggers.

One step at a time, you’ll walk through every key task, discovering the most important PL/SQL programming techniques on your own. Building on your hands-on learning, the authors share solutions that offer deeper insights and proven best practices. End-of-chapter projects bring together all the techniques you’ve learned, strengthening your understanding through real-world practice.

This book’s approach fully reflects the authors’ award-winning experience teaching PL/SQL programming to professionals at Columbia University. New database developers and DBAs can use its step-by-step instructions to get productive fast; experienced PL/SQL programmers can use this book as a practical solutions reference. Coverage includes

        • Mastering basic PL/SQL concepts and general programming language fundamentals, and understanding SQL’s role in PL/SQL
        • Using conditional and iterative program control techniques, including the new CONTINUE and CONTINUE WHEN statements
        • Efficiently handling errors and exceptions
        • Working with cursors and triggers, including Oracle 11g’s powerful new compound triggers
        • Using stored procedures, functions, and packages to write modular code that other programs can execute
        • Working with collections, object-relational features, native dynamic SQL, bulk SQL, and other advanced PL/SQL capabilities
        • Handy reference appendices: PL/SQL formatting guide, sample database schema, ANSI SQL standards reference, and more


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Applied SOA: Service-Oriented Architecture and Design Strategies (With Source Code)

Applied SOA: Service-Oriented Architecture and Design Strategies (With Source Code)

Michael Rosen, Boris Lublinsky, .. "Applied SOA: Service-Oriented Architecture and Design Strategies (With Source Code)"
June 2008 | English | ISBN : 978-0-470-22365-9 | 698 Pages | PDF | 5.74 MB

    * Endorsed by all major vendors (Microsoft, Oracle, IBM, and SAP), SOA has quickly become the industry standard for building next-generation software; this practical guide shows readers how to achieve the many benefits of SOA
    * Begins with a look at the architectural principles needed to create successful applications and then goes on to examine the process for designing services and SOA implementations
    * Each stage of the design process has an accompanying chapter that walks readers through the details and provides helpful tips, techniques, and examples
    * The author team of SOA practitioners also provides two unique, comprehensive, end-to-end case studies illustrating the architectural and design techniques presented in the book


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HOWTO Secure and Audit Oracle 10g and 11g

HOWTO Secure and Audit Oracle 10g and 11g

Ron Ben Natan "HOWTO Secure and Audit Oracle 10g and 11g"
March 2009 | English | ISBN-13: 978-1-4200-8412-2 | 472 Pages | PDF | 7.16 MB


Oracle is the number one database engine in use today. The fact that it is the choice of military organizations and agencies around the world is part of the company’s legacy and is evident in the product. Oracle has more security-related functions, products, and tools than almost any other database engine. Unfortunately, the fact that these capabilities exist does not mean that they are used correctly or even used at all. In fact, most users are familiar with less than 20 percent of the security mechanisms within Oracle.

Written by Ron Ben Natan, one of the most respected and knowledgeable database security experts in the world, HOWTO Secure and Audit Oracle 10g and 11g shows readers how to navigate the options, select the right tools and avoid common pitfalls. The text is structured as HOWTOs — addressing each security function in the context of Oracle 11g and Oracle 10g.

Among a long list of HOWTOs, readers will learn to —

    * Choose configuration settings that make it harder to gain unauthorized access
    * Understand when and how to encrypt data-at-rest and data-in-transit and how to implement strong authentication
    * Use and manage audit trails, and advanced techniques for auditing
    * Assess risks that may exist and determine how to address them
    * Make use of advanced tools and options such as Advanced Security Options, Virtual Private Database, Audit Vault, and Database Vault

The text also provides an overview of cryptography, covering encryption and digital signatures and shows readers how Oracle Wallet Manager and orapki can be used to generate and manage certificates and other secrets.

While the book’s 17 chapters follow a logical order of implementation, each HOWTO can be referenced independently to meet a user’s immediate needs. Providing authoritative and succinct instructions highlighted by examples, this ultimate guide to security best practices for Oracle bridges the gap between those who install and configure security features and those who secure and audit them.


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The Economist - May 23, 2009

The Economist - May 23, 2009

The Economist - May 23, 2009
English | 150 pages | pdf | 9.16 MB

May 24, 2009

Virtualization A Beginners Guide

Virtualization A Beginners Guide

Nelson Ruest, Danielle Ruest "Virtualization A Beginners Guide"
Feb 2009 | English | ISBN-13: 9780071614016 | 463 Pages | PDF | 7.63 MB


"If you're looking to hit the ground running with any virtualization project, large or small, this book is going to give you the start you need, and along the way will offer you some cautionary tales that will even take some seasoned virtualization veterans by surprise." --From the foreword by Chris Wolf, Senior Analyst, Burton Group

Transform your IT infrastructure into a leaner, greener datacenter with expert guidance from a pair of industry professionals. Through clear explanations, examples, and a five-step deployment plan, Virtualization: A Beginner's Guide shows you how to maximize the latest technologies from Citrix, Microsoft, and VMware. Consolidate your servers, set up virtual machines and applications, and manage virtual desktop environments. You'll also learn how to implement reliable security, monitoring, and backup procedures.

* Select a virtualization platform and develop rollout plans
* Perform pre-deployment network and workstation tests
* Configure virtual machines, storage devices, and workloads
* Set up and secure a fully virtualized and highly available server environment
* Manage a centralized, on-demand application delivery framework
* Handle volatile and persistent desktop virtualization
* Use hypervisors to facilitate workload delivery
* Implement failsafe system backup and recovery strategies


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Professional DotNetNuke Module Programming (With Source Code)

Professional DotNetNuke Module Programming (With Source Code)

Mitchel Sellers, Shaun Walker eds. "Professional DotNetNuke Module Programming (With Source Code)"
February 2009 | English | ISBN : 978-0-470-17116-5 | 339 Pages | PDF | 6.79 MB


This book was written to provide insight into the development techniques needed (and the options available) to work within the DotNetNuke framework. Emphasis is placed on the available methods to extend the framework, as well as the situations and rules governing when each respective extension model should be used. Along with this emphasis on selecting the right extension method, the book stresses the importance of leveraging the framework in as many areas as possible, and ultimately using the framework to the advantage of the developer, rather than merely working with it.

One current weakness of the DotNetNuke framework is developer documentation. The framework provides developers with numerous amazing methods to extend the framework and build truly robust applications, but as of this writing, minimal API documentation exists, and overall development topics are scattered all over the Internet. Many community members have helped to supplement this lack of developer content by writing blog articles and technical tutorials to help teach the individual concepts, but because there is no central repository, it can be tedious and difficult to find just what you need.

This book helps truly identify and document some excellent new features that are supported starting with DotNetNuke 5.0. The inclusion of jQuery exposes developers to a great javascript library that will enable interactive and animated interfaces to be created easily. The new Module Packaging system (discussed in detail in Appendix D) provides module developers and skin designers with many much-needed options when it comes to deploying applications. This book was written to expose this information, and to function as a key resource for the development community.

This book assumes that the reader has a working knowledge of standard ASP.NET development techniques and terminologies. Samples in the book are provided in both C# and Visual Basic (VB) to enable readers with diverse backgrounds to fully understand the concepts presented. Users do not need to have a comprehensive understanding of DotNetNuke prior to using this book because the early chapters discuss the configuration of both DotNetNuke and the development environment, and careful consideration has been taken to ensure that DotNetNuke-specific terminology is explained as the book progresses.

Readers already familiar with DotNetNuke 4.x development will find this book valuable because it introduces many of the new features of the latest software version, although some of the beginning chapters for these readers will be redundant because the overall concepts of environment configuration and basic interface elements have not changed from 4.x to 5.x. Differences between versions 4.x and 5.x are pointed out as appropriate.

As the title implies, this book primarily covers development techniques within the DotNetNuke 5.x platform. The chapters point out similarities and differences between the 4.x and 5.x platforms, enabling readers to apply some newer concepts to the older technology. Although this book primarily focuses on the concept of module development, it discusses other extension models as well, such as skin objects and authentication providers. Also covered in this book are recommended practices for successful integration with the framework.

This book begins with an introduction to development within DotNetNuke. The discussions walk you through DotNetNuke setup, terminology, development environment setup, and options for .NET project setup.

The book then presents a scenario-based model to introduce basic concepts of module development. This is accomplished by building a simple guestbook module that demonstrates how individual portions interact with one another. The discussion lays the foundation for the most basic elements of development within DotNetNuke. Later in the book, you learn about the more advanced module programming concepts, such as optional interfaces and DotNetNuke user controls. This discussion additionally introduces other extension methods, such as authentication providers and skin objects, as well as best practices.

In short, the main content of the book creates a working model that guides you through the most common development scenarios; at the same time, it provides the detail needed to tightly integrate custom code with the framework.

The appendixes provide supplemental information to what is contained in the chapters. This is material that, while not critical to an understanding of the individual chapters, is nonetheless important. The appendixes include items such as community resources and general DotNetNuke configuration items, as well as a detailed look at the new module manifest and a few key integration API points that are not well documented overall.


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Java and Flex Integration Bible

Java and Flex Integration Bible

Matthew Keefe, Charles A. Christiansen "Java and Flex Integration Bible"
February 2009 | English | ISBN : 978-0-470-40074-6 | 555 Pages | PDF | 8.34 MB


Providing you with invaluable information for delivering rich, cross-platform Internet applications within the enterprise and across the web, this book shows you how to fully integrate Java and Flex. Pages of examples, step-by-step instructions, and from-the-field techniques guide you through the creation of your first Java/Flex applications.

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Flash CS4 Professional Bible

Flash CS4 Professional Bible

Robert Reinhardt, Snow Dowd "Flash CS4 Professional Bible"
Feb 2009 | English | ISBN : 978-0-470-37918-9 | 1227 Pages | PDF | 18.3 MB

A completely revised and updated edition of the all-time bestselling Flash title

    * Written by two of the world’s leading Flash experts, this comprehensive reference provides you with undocumented techniques, tips, and tricks on the CS4 release of Flash, the popular tool that allows you to create animations and build interactive Web sites
    * In-depth coverage on more than one thousand pages includes something for everyone—whether you’re a Web novice or an accomplished Web professional—this resource will be your guide to the inner workings and capabilities of Flash CS4
    * Two of the world’s leading Flash experts offer more coverage than any other book on the market


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Wrox.Beginning T-SQL with Microsoft SQL Server 2005 and 2008

Wrox.Beginning T-SQL with Microsoft SQL Server 2005 and 2008


If you have never programmed with T-SQL but have some background programming knowledge and experience, Beginning T-SQL with Microsoft SQL Server 2005 and 2006 will provide you with an overview of SQL Server query operations and tools used with T-SQL, Microsoft's implementation of the SQL database query language. Review basic query language commands and syntax, learn how to design and build applications, and understand how to optimize query performance. Improve your skills with the most up-to-date T-SQL guide, which provides hands-on examples and instructions to guide you through the process.


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Advanced 2D Game Development

Advanced 2D Game Development

Jonathan S. Harbour "Advanced 2D Game Development"
2009 | English | ISBN-13: 978-1-59863-342-9 | 330 Pages | PDF | 5.68 MB


Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter.

Through the creation of the game engine, you’ll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.

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Photoshop CS4 Bible

Photoshop CS4 Bible

Stacy Cates, Simon Abrams, Dan Moughamian "Photoshop CS4 Bible"
Jan 2009 | English | ISBN : 978-0-470-34517-7 | 1035 Pages | PDF | 24.5 MB

The ultimate comprehensive reference to Adobe now updated and revised to cover the CS4 release!

    * As the industry-standard image-editing software for print and digital media, Photoshop has a phenomenally broad reach and, if you’re a user, then you’re anxious to get started with CS4!
    * This authoritative guide to Photoshop CS4 shows you how to retouch, color correct, manipulate, and combine images
    * Sheds light on optimal ways to create cutting-edge special effects for digital or film-based images, and then use them on the Web or in print
    * More than 1,200 pages are packed with advice that demystifies even the most complex Photoshop tasks
    * Covers everything from image-editing basics to techniques for working with camera raw images
    * Also discusses the file browser, histogram palette, lens blur, customizable keyboard shortcuts, and more

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Beginning Game Programming Second Edition

Beginning Game Programming Second Edition

Jonathan S. Harbour "Beginning Game Programming Second Edition"
2007 | English | ISBN-13: 978-1-59863-288-0 | 414 Pages | PDF | 6.46 MB


Develop the essential skills you need to take your game ideas from concept to reality! Whether you want to create simple games for your own enjoyment or you are ready to create prototypes that will help you get your foot in the door professionally, Beginning Game Programming, Second Edition contains the techniques to help you reach your goals. If you have a basic understanding of C, this unique guide covers everything you need in order to create your own 2D and 3D games in C and DirectX 9. You'll learn how to develop each element of your game-- from creating your own 3D models and loading them with DirectX 9 code to enhancing the artwork and creating sound for your game.

Using the skills you learn within each chapter, you'll develop your own game library-- a tool which reaches far beyond the pages of this book and can be used for future game projects. Put each of your newfound skills to use as you create your own complete, fully functional 3D game, using collision detection, with real 3D models. If you're ready to turn your ideas into actual games, then your journey begins here!


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Beginning Scripting Through Game Creation

Beginning Scripting Through Game Creation

Jeanine Meyer "Beginning Scripting Through Game Creation"
January 2008 | English | ISBN-13: 978-1-59863-511-9 | 319 Pages | PDF | 5.23 MB


"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and javascript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced. The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program.

Each chapter begins with an overview of the concepts that will be covered, followed by instructions on how to implement them, and finishing with a summary and review questions so you can practice your new skills. Simple games are used throughout the book to provide challenging but approachable examples that help you maximize your understanding of the concepts and skills being taught. You will learn essential skills that will enable you to build upon the book's projects and make them your own. Real-life examples and tips throughout the book help you think about and apply what you are learning. No prior programming or scripting experience is necessary, so you can get started right away with "Beginning Scripting Through Game Creation"!

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